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So, another suggestion here would be to invest in sound equipment, even some low grade microphones can give you pretty good sound if you push them/configure things properly/employ some tricks within audio editing programs like Audacity or Goldwave. The 1998 version had a cast of characters that all had things to say (and indeed during some closed previews back in 98, many press people got to hear what Gus, Bombshell, the strippers, and some of the other characters sounded like.). What are your skills? What can you bring to the table other than "idea man"? Can you do artwork? Level design? 3D Modeling? What engine(s) are you considering to work with for this project? Quake? Unity? Unreal?Īlso, even if you go with the 1998 version, that doesn't eliminate the issue of voice acting at all. You have to bring something more to get people interested in such a project. Even among veteran level designers and mod makers here, it happens often.Īnother thing to consider is that it's not just enough to be a cheer leader, or an idea man. Creative burnouts are very common on even individual levels. You need to be asking yourself what you want to do, and what will keep your interest while working on it. A poll for popularity on this sort of thing is academic, but it won't really provide helpful information. If you don't even have that to begin with, then the project has no hope of getting off the ground. You need to have your own creative intention before you even start. However, I feel I must point out that this is a bad way to start. The project itself had some promise early on, and I was psyched.
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They were switching engines every 30 seconds between Quake and Unreal, the guy running the project seemed to enjoy harvesting other peoples code and work, and claiming it as his own or having "borrowed it with permission" even though it wasn't his. i kinda like the music of the extra video, if someone could re-record it just the main loop lik 30 secs, to be put like on the loading screen would be cool no? ahĭuke Nukem 1998 was a cluster fuck from what I saw.
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There's also DNF 2003 Extra content that could be considered. so i was preferring the 1998 Style but i want to know what you all think if its a homebrew game i wont have voice actors, recording equipment, etc to do so. but i checked the topic and it seems like dead, 6 months theres nothing there so i was wondering to do the same and start another project but i wanted the community opinion if you prefer Trailer 1998 Style or Trailer 2001 Style, 1998 style looks a lot more movimented, 2001 looks more like Half Life with dialogues and all.
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OK, i know there was a project called Duke Nukem 1998 that was meant to recreate duke if it was made and released in that time and all.
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